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Searched in "KEYWORD" for "Video games": 27 matches found.
1.
Basics Animation 02 : Digital Animation.
(. )
by:
Chong, Andrew
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
006.696 CHO
Publisher & date:
AVA Publishing SA
(2008)
None available
2.
Banning violent media // - part of - (Periodical Copy) (Date) Sep2009 (Volume) 15 (Number) 1 (Periodical) Psychology Review.
Copies:
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Class:
150 PSY
Publisher & date:
(. )
None available
3.
Cyberpsychology. // - part of - (Periodical Copy) (Date) Apr2020 (Volume) 25 (Number) 4 (Periodical) Psychology Review.
Copies:
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Class:
150 PSY
Publisher & date:
(. )
None available
4.
Video games - negative and positive effects. // - part of - (Periodical Copy) (Date) Feb2014 (Volume) 19 (Number) 3 (Periodical) Psychology Review.
Copies:
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Class:
150 PSY
Publisher & date:
(. )
None available
5.
Wired child: reclaiming childhood in a digital age
(. )
by:
Freed, Richard
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
303.4834 FRE
Publisher & date:
CreateSpace Independent Publishing Platform
(2015)
None available
6.
Popular music, digital technology and society.
(. )
by:
Prior, Nick
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
306.48423 PRI
Publisher & date:
Sage Publications Ltd.
(2018)
None available
7.
Gambling.
(. )
by:
Lobban, Danielle
(ed)
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
362.27 LOB
Publisher & date:
Independence Educational Publishers
(2023)
https://www.issuesonline.co.uk/
8.
Rise? // - part of - (Periodical Copy) (Number) 334 (Date) Apr2019 (Periodical) BBC Science Focus.
Copies:
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Class:
500 BBC
Publisher & date:
(. )
None available
9.
Is it really addiction? // - part of - (Periodical Copy) (Date) 14 Sep 2019 (Periodical) New scientist.
Copies:
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Class:
500 NEW
Publisher & date:
(. )
None available
10.
Undercover with online extremists. // - part of - (Periodical Copy) (Date) 07 Mar 2020 (Periodical) New scientist.
Copies:
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Class:
500 NEW
Publisher & date:
(. )
None available
11.
Addiction.
(. )
by:
Lobban, Danielle
(ed)
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
616.86 LOB
Publisher & date:
Independence Educational Publishers
(2022)
https://www.issuesonline.co.uk/
12.
Game on - the history and culture of videogames.
(. )
by:
King, Lucien
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
741.60285 KIN
Publisher & date:
Laurence King Publishing
(2002)
None available
13.
Video game art.
(. )
by:
Kelman, Nic
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
776.6 KEL
Publisher & date:
Assouline Publishing
(2005)
None available
14.
Fight for first: Excel esports
(. )
by:
.
Class:
794.8 BBC
Publisher & date:
BBC 1
(14/01/2021)
Click here to access on Planet eStream.
15.
This is eSports (and how to spell it): an insider's guide to the world of pro gaming.
(. )
by:
Chaloner, Paul 'Redeye'
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
794.8 CHA
Publisher & date:
Bloomsbury Sport
(2020)
None available
16.
The book of eSports.
(. )
by:
Collis, William
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
794.8 COL
Publisher & date:
Rosetta books
(2020)
None available
17.
Understanding eSports: an introduction to the global phenomenon.
(. )
by:
Rogers, Ryan
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
794.8 ROG
Publisher & date:
Lexington Books
(2019)
None available
18.
Get in the game: How to level up your business with gaming, esports and emerging technologies.
(. )
by:
Stringfield, Jonathan
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
794.8 STR
Publisher & date:
John Wiley & Sons Inc.
(2022)
None available
19.
Why esports should be in the Olympics in 2024
(. )
by:
.
Class:
794.8 TED
Publisher & date:
TEDx
(Uploaded in July 2022)
Click here to access on Planet eStream.
20.
Could better nutrition give E-Sports athletes an edge?
(. )
by:
.
Class:
794.8 YOU
Publisher & date:
Youtube
(Uploaded July 2022)
Click here to access on Planet eStream.
21.
Lost in a good game: why we play video games and what they can do for us.
(. )
by:
Etchells, Pete
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
794.801 ETC
Publisher & date:
Icon Books
(2020)
None available
22.
The game audio tutorial: a practical guide to sound and music for interactive games.
(. )
by:
Stevens, Richard
;
Raybould, Dave
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
794.80285 STE
Publisher & date:
Focal Press
(2011)
Click here to access the companion website.
23.
Game art: the graphic art of computer games
(. )
by:
Morris, Dave
;
Hartas. Leo
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
794.81 MOR
Publisher & date:
Collins
(2003)
None available
24.
Interactive storytelling for video games: a player-centred approach to creating memorable characters and stories.
(. )
by:
Lebowitz, Josiah
;
Klug, Chris
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
794.81526 LEB
Publisher & date:
Focal Press
(2011)
None available
25.
The ultimate concept art career guide.
(. )
by:
.
Copies:
IOW College - Careers ( Copies= 1 Available= 1)
Class:
C 700.23 3dt
Publisher & date:
3dtotal Publishing
(2017)
None available
26.
Sonic the hedgehog: 30th anniversary.
(. )
by:
Flynn, Ian
;
Galligan, Gale
Copies:
IOW College - Graphic novels ( Copies= 1 Available= 1)
Class:
G 741.5 FLY
Publisher & date:
IDW Publishing
(2022)
None available
27.
Sonic the hedgehog: sonic and tails.
(. )
by:
Flynn, Ian
;
Stanley, Evan
Copies:
IOW College - Graphic novels ( Copies= 1 Available= 1)
Class:
G 741.5 FLY
Publisher & date:
IDW Publishing
(2023)
None available