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Searched in "KEYWORD" for "VR": 6 matches found.
1.
Case study: Facebook and Oculus VR // - part of - (Periodical Copy) (Date) Feb2016 (Volume) 22 (Number) 3 (Periodical) Business Review.
Copies:
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Class:
650 BUS
Publisher & date:
(. )
None available
2.
The next big thing? Virtual and augmented reality headsets. // - part of - (Periodical Copy) (Date) Nov2023 (Volume) 30 (Number) 2 (Periodical) Business Review.
Copies:
View full details for Location information.
Class:
650 BUS
Publisher & date:
(. )
None available
3.
This is eSports (and how to spell it): an insider's guide to the world of pro gaming.
(. )
by:
Chaloner, Paul 'Redeye'
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
794.8 CHA
Publisher & date:
Bloomsbury Sport
(2020)
None available
4.
The book of eSports.
(. )
by:
Collis, William
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
794.8 COL
Publisher & date:
Rosetta books
(2020)
None available
5.
Understanding eSports: an introduction to the global phenomenon.
(. )
by:
Rogers, Ryan
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
794.8 ROG
Publisher & date:
Lexington Books
(2019)
None available
6.
Lost in a good game: why we play video games and what they can do for us.
(. )
by:
Etchells, Pete
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
794.801 ETC
Publisher & date:
Icon Books
(2020)
None available