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Searched in "KEYWORD" for "Social reality": 13 matches found.
1.
Born digital: first cuts.
(. )
by:
.
Class:
006.74 BOR
Publisher & date:
BBC4
(17/03/2019)
None available
2.
The hitch-hiker's guide to the metaverse. // - part of - (Periodical Copy) (Number) 376 (Date) Apr2022 (Periodical) BBC Science Focus.
Copies:
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Class:
500 BBC
Publisher & date:
(. )
None available
3.
How your brain creates reality. // - part of - (Periodical Copy) (Number) 360 (Date) Feb2021 (Periodical) BBC Science Focus.
Copies:
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Class:
500 BBC
Publisher & date:
(. )
None available
4.
Mind games. // - part of - (Periodical Copy) (Number) 358 (Date) New Year2021 (Periodical) BBC Science Focus.
Copies:
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Class:
500 BBC
Publisher & date:
(. )
None available
5.
Filtering our our real selves. // - part of - (Periodical Copy) (Date) 29 Feb 2020 (Periodical) New scientist.
Copies:
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Class:
500 NEW
Publisher & date:
(. )
None available
6.
Virtually famous. // - part of - (Periodical Copy) (Date) 11 Jun 2022 (Periodical) New scientist.
Copies:
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Class:
500 NEW
Publisher & date:
(. )
None available
7.
Case study: Facebook and Oculus VR // - part of - (Periodical Copy) (Date) Feb2016 (Volume) 22 (Number) 3 (Periodical) Business Review.
Copies:
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Class:
650 BUS
Publisher & date:
(. )
None available
8.
Consumer behaviour.
(4th)
by:
Sethna, Zubin
;
Blythe, Jim
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
658.8342 SET
Publisher & date:
Sage Publications Ltd.
(2019)
Click here to find online student resources associated with this publication
9.
Consumer behaviour.
(5th)
by:
Sethna, Zubin
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
658.8342 SET
Publisher & date:
Sage Publications Ltd.
(2023)
None available
10.
This is eSports (and how to spell it): an insider's guide to the world of pro gaming.
(. )
by:
Chaloner, Paul 'Redeye'
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
794.8 CHA
Publisher & date:
Bloomsbury Sport
(2020)
None available
11.
The book of eSports.
(. )
by:
Collis, William
Copies:
IOW College - Main Collection ( Copies= 1 Available= 0)
Class:
794.8 COL
Publisher & date:
Rosetta books
(2020)
None available
12.
Understanding eSports: an introduction to the global phenomenon.
(. )
by:
Rogers, Ryan
Copies:
IOW College - Main Collection ( Copies= 1 Available= 0)
Class:
794.8 ROG
Publisher & date:
Lexington Books
(2019)
None available
13.
Get in the game: How to level up your business with gaming, esports and emerging technologies.
(. )
by:
Stringfield, Jonathan
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
794.8 STR
Publisher & date:
John Wiley & Sons Inc.
(2022)
None available