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Searched in "KEYWORD" for "Gaming addiction": 12 matches found.
1.
The psychology of gambling // - part of - (Periodical Copy) (Date) Sep2008 (Volume) 14 (Number) 1 (Periodical) Psychology Review.
Copies:
View full details for Location information.
Class:
150 PSY
Publisher & date:
(. )
None available
2.
Wired child: reclaiming childhood in a digital age
(. )
by:
Freed, Richard
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
303.4834 FRE
Publisher & date:
CreateSpace Independent Publishing Platform
(2015)
None available
3.
Raising children in a digital age: enjoying the best avoiding the worst
(. )
by:
Lewis, Bex
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
303.4834 LEW
Publisher & date:
Lion Books
(2014)
None available
4.
Social media and mental health: a handbook for teens :)
(. )
by:
Edwards, Claire
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
371.713 EDW
Publisher & date:
Trigger Publishing
(2018)
None available
5.
Social media and mental health in schools.
(. )
by:
Glazzard, Jonathan
;
Mitchell, Colin
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
371.713 GLA
Publisher & date:
Critical Publishing Ltd.
(2018)
None available
6.
Loot boxes - the next big battlefront. // - part of - (Periodical Copy) (Number) 363 (Date) May2021 (Periodical) BBC Science Focus.
Copies:
View full details for Location information.
Class:
500 BBC
Publisher & date:
(. )
None available
7.
Addiction.
(. )
by:
Lobban, Danielle
(ed)
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
616.86 LOB
Publisher & date:
Independence Educational Publishers
(2022)
https://www.issuesonline.co.uk/
8.
This is eSports (and how to spell it): an insider's guide to the world of pro gaming.
(. )
by:
Chaloner, Paul 'Redeye'
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
794.8 CHA
Publisher & date:
Bloomsbury Sport
(2020)
None available
9.
The book of eSports.
(. )
by:
Collis, William
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
794.8 COL
Publisher & date:
Rosetta books
(2020)
None available
10.
Understanding eSports: an introduction to the global phenomenon.
(. )
by:
Rogers, Ryan
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
794.8 ROG
Publisher & date:
Lexington Books
(2019)
None available
11.
Get in the game: How to level up your business with gaming, esports and emerging technologies.
(. )
by:
Stringfield, Jonathan
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
794.8 STR
Publisher & date:
John Wiley & Sons Inc.
(2022)
None available
12.
Lost in a good game: why we play video games and what they can do for us.
(. )
by:
Etchells, Pete
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
794.801 ETC
Publisher & date:
Icon Books
(2020)
None available