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Searched in "KEYWORD" for "Computer games programming": 6 matches found.
1.
AI for learning.
(. )
by:
Kent, Carmel
;
Du Boulay, Benedict
Copies:
View full details for Location information.
Class:
371.33462 KEN
Publisher & date:
Taylor Francis Group
(2022)
Click here to access eBook
2.
The book of eSports.
(. )
by:
Collis, William
Copies:
IOW College - Main Collection ( Copies= 1 Available= 0)
Class:
794.8 COL
Publisher & date:
Rosetta books
(2020)
None available
3.
Understanding eSports: an introduction to the global phenomenon.
(. )
by:
Rogers, Ryan
Copies:
IOW College - Main Collection ( Copies= 1 Available= 0)
Class:
794.8 ROG
Publisher & date:
Lexington Books
(2019)
None available
4.
The game maker's apprentice: game development for beginners
(. )
by:
Habgood, Jacob
;
Overmars, Mark
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
794.81526 HAB
Publisher & date:
Apress
(2006)
None available
5.
The game maker's companion - game development the journey continues
(. )
by:
Habgood, Jacob
;
Nielson, Nana
;
Rijks, Martin
;
Crossley, Kevin
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
794.81526 HAB
Publisher & date:
Apress
(2010)
None available
6.
Game design: a practical approach
(. )
by:
Schuytema, Paul
Copies:
IOW College - Main Collection ( Copies= 1 Available= 1)
Class:
794.81526 SCH
Publisher & date:
Charles River Media Inc
(2007)
None available